RESEARCH PAPER 2019
Is Dressing Easy ?
- A case study of 'Dressing is easy' by Archizoom Associati(1974)
Grace Her Parson MFA Fashion Design and Society
1. Introduction
I’m 25 years old now. When I was 15 in 2008, Zara opened up the first store in Korea. Growing up I bought clothing from Zara every two weeks. I loved fashion. I cared so much about how I looked. I liked to be trendy and I wanted more. I didn’t have much money and shopping at a fast-fashion brand was the only way that I could access fashion as a consumer at that time, and they were the only brands that were generous to me in the fashion world. They didn’t exclude me. I experienced fashion through fast production. Fashion was not a noble craft or fantasy show. Fast production and cycle was not a big shift or phenomenon to me. Fast fashion was my fairy godmother that made me a better and prettier person. However, like when you dated with an attractive bad boy, my frustration in fast speed production and its problems quite naturally came to me along with a pretty dress from Zara."Everyone in luxury is fascinated by the speed of the H&M and Zara. But they’ve eliminated the creative phase. Production has eclipsed creativity" said Nicolas Ghesquiere in the interview in the magazine system after he was out of the house of Balenciaga in 2013. Although, fast fashion is conflicted, the fact is that it has become how the general fashion industry works. As soon as I realized that it is impossible to riddle out the complexity of a fashion supply chain and its problems, I was overwhelmed. One dress is designed by a designer in Spain, produced in China and sold to the world. The physical site between Spain, China, and the rest of the world shows us that the fashion product is a geographical material object and there is an actual distance between production and consumption. In experiencing my fashion design internship in Seoul and New York, I helped designers to organize the tech pack and samples. We produced 4 to 5 times more samples than from the final collection. It’s difficult to track the path of how the idea from the designer’s head turns into physical material through who’s hands. In the manufacturing process, designer, pattern maker, seamstress, supplier, sub-contractor, factory worker, marketer, PR, etc are involved. However, in the final garment, a lot of parts of immaterial labor who are actually putting are eliminated. And the labor itself becomes invisible. Not only labor but care, love, humanity, respect are also removed from our sight. Because of the invisibility, it is hard for us to recognize the oppression and injustice that arise in the process. The complexity of the fashion production system and the invisibility of labor are a huge topic now.
In the early 1970s in Florence Italy, a radical architect group named Archizoom conducted one project aiming to solve the problem of complex production layers. In this paper, I studied the project called ‘dressing is easy’(1973) as one way to understand and overcome the problems that I mentioned above. This project was carried out in this period with aiming for radical cultural change that can give insight that solves the huge problems of the fashion industry that we face today. I followed the formula that Archizoom provided throughout the project and did an experiment in creating samples. I figured out the promising potentials of the project and limitations. I will contribute to the fundamental idea of their project by refining them more suitable for the current fashion system.
Fig1. Timeline of 1966-1975 focusing on Archizoom
2. Literature Review
In the course of my research, I found a few materials that studied Archizoom. In many cases, the fundamental value of the practice was missing. Existing research mainly provided information about the group generally and discussed the practices chronically. One interesting piece was Fashionably Late published in 2018, which analyzed Archizoom from various perspectives. This research was conducted in Japan during a residency program at Tokyo Arts and Space. It described the transcultural aspect of ‘dressing is easy’ and Japanese workwear during World War II. However, I felt that this was not enough to understand the principles and technologies that the practice itself had. The core of the project was an attempt to reduce the distance between producers and consumers by using Archizoom’s own design solutions. They also described the purpose of the project as ‘technical destruction of culture’ in Casabella, a radical architectural magazine(1974). To understand the project thoroughly, it has to be understood by conducting the technical way that this group was suggesting, rather than by analyzing text or visual similarities, as a research methodology.
Fig 2. Life in 1960s in Florence, Italy
3. Case study - ‘Dressing is easy’
Archizoom Associati is an icon of radical design. Archizoom was started in 1966 by Andrea Branzi, Gilberto Corretti, Paolo Deganello, and Massimo Morozzi. These men had graduated from college shortly before a massive flood hit Florence. As architects, they couldn't get jobs. Instead, “extremely politicized, they dealt with the project as an opportunity for a critical analysis of consumer society” (Radical Utopia). Throughout different projects including, architecture, furniture, fashion, etc., they questioned bourgeois life and taste and the prevailing culture in the society through design.
50 years later, the world faces times even a higher call for change and reform than ever. This is an era in which various issues and problems such as: system, culture, religion, gender, politics, economy, and social status, are actively discussed. In September 2019 in Manhattan, thousands of people marched for the 'Climate Strike'. With expectations and concerns about the future, caused by tremendous technological advance, society is rapidly changing. The situation echos, the 1960s and 1970s. The 1960s were described as counterculture and the 1970s were a "pivot of change." After the post-war II era, consumerism had become widespread in the western world, driven by rapid economic growth. Italy also experienced the miracle economic growth although not all industry included. By the 1970s, crises such as the oil shock in 1973 and the energy crisis happened in 1979, revealed problems of growth. The 1970s was the time that many things have changed. Then, as now, society wants change.
Fig 3. Manifesto in 'Dressing design', Casabella, no.373,1973, p.22
Fig 4. Fashion show the Pitti Palace in Florence in 1970
In 1973, Archizoom issued a manifesto (fig.3) under a project named 'dressing design' in Casabella. They criticized a fashion system at that time and urged the fashion industry to change. In the manifesto, Archizoom addressed that "under a rational and planned fashion system, a lot of labor is exploited and consumer creativity."(dressing design) They continued that "the time has passed when fashion houses, which had been firmly established in Italy, played the role of center of taste. The fact that one day fashion, for one reason or another, means by which it is created as free, uncontrolled creation, communication".(dressing design). They questioned the fashion industry that "Industry either gives up any idea of the direction in other countries of human activity, or it manages to find an intervening role for itself."(dressing design) In the manifesto, they suggested a new clothing design through "different way of use" of the garment. They said "indeed, our clothing system is an open structure based by two fundamental clothing items". (dressing design) It was in contrast to the system that many brands at that time planned and produced in accordance with certain rules and trends.
'Dressing is easy' (fig.5), which was presented in the July issue of Casabella in 1974, the year after the manifesto, aimed at a technical destruction of culture. Dario Bartolini, a key member of the project, told in an interview with Fashionably Late that "the destruction is needed to be created for new things to happen". 'Dressing is easy' created a room for change. A final form of the project was a DIY kit for consumers including: fabric, a manual, and tools to make clothing. Archizoom looked at fashion as material culture. They aimed to eliminate the distance between producers and consumers. Creating their own original formula, with design language, was important to understand the project. By doing so, the project achieved both aesthetic value and deconstruction of the system.
Another radical point of the project was that they questioned traditional fashion presentation methods, fashion show. At that time in the early 1970s, a fashion show was held twice a year in Florence. (fig.4) The nature of a fashion show excluded many people. Designers also had to design for the each season. Archizoom instead, presented their work with animation at 'Triennale Milano' and contributed a few months later to Casabella, a radical architectural magazine. Even considering that they had maintained a strong relationship with Casabella, showed that they carefully chose their presentation tool to convey their statement. Archizoom's clothes were an object that broke the boundaries of season, gender and socioeconomic status. Given that fashion shows were a big part of culture of fashion at that time, the way they presented their work meant deconstruction of culture through technique.
Fig 5. 'Dressing is easy',Casabella, no.378,1974, p.43
Fig 6. 6 Experiments following the 'dressing is easy' formula
My experiment(fig.6) was conducted on the basis of the content in Casabella. The goal of the experiment was to focus on technical aspects in order to meet the original purpose of 'dressing is easy' and to analyze significances and limitations of the project further. The experiment was carried out according to a manual described on each page. The first page (fig.5) revealed six key principles of the project; “Elements and structures are accessible with square pieces of cloths, and with cuts, folds, and stitches”(Dressing is easy). The principle 1, 2 and 3 were items of tops and bottoms, 4 was a silhouette with the idea that suggests how to adjust the length, and 5 and 6 were descriptions of pocket details. They did not follow the traditional and sartorial style of clothing but, considered various aspects of design. Just below the title(fig.5), there is a stitch demonstration illustration. This implied that the consumers, who would not use the sewing machines, could use that specific type of stitch to assemble the pieces.
On the first page (fig5), 6 principles were presented as a result of simple techniques and new construction approaches, because it was complicated to make pants in traditional sartorial steps. However, following the principle 2 and 3, pants were constructed in an easy and innovative way.(fig.6) As a result of the experiment, I found that No. 3 was an application version of No. 2. No.2 was large rectangles and slits, where one could vision the shape of pants. The small rectangle engaged between slits to form a crotch. In case of No. 3, if only you looked at the illustration(fig.5), it was difficult to think of a final shape of pants at once. Cutting along the slits drawn on both squares created a new small square space in between two large squares. The slits in the two squares had different directions which acted as a small square in principle 2. If you looked at the final clothes in p.44(fig.7), you could see that the centerline of the back was diagonal line. Technology changed the final design. This way of constructing pants was very promising. Principle 5(fig.6) presented pocket details, which were also interesting. The pocket was obtained by adding additional fabric inside or outside at the existing garment. However, in this technique, a base of the existing garment itself was folded in and created new pocket, while transforming its own silhouette.
Fig 7. 'Dressing is easy',Casabella, no.378,1974, p.44
In p.44 (fig.7), 56 different kinds of variations focusing on cutting and folding were introduced. Although following an origami-style(fig.8), by combining each element, many different shapes could be produced. In the simulation(fig.7), all the shapes stemmed from squares, but if starting shape expanded into a rectangle or other forms, other possibilities could happen. What I wanted to focus on, was the cutting part was in the third and second rows below (fig.9). Folding was seen a lot in Japanese designers who used origami, while the simple cuttings were not quite yet to be seen. Also, because of the simplicity of cutting lines, they can be applied in many different ways(fig.10,fig.11). On the illustration(fig.7), there might be little difference between a central cut and a slightly higher one. But when you put it on a model with fabric, it made a huge difference in the silhouettes. This opened up the feasibility of creating a new look.
Fig 8. Experiment on an origami folding variations
Fig 9. Experiment on various ways of cutting
Fig 10. Draped skirt -Exploration various shape and volume through simple cutting technique.
Fig 11. Blouse - Exploration various shape and volume through cutting.
Fig 12. 'Dressing is easy',Casabella, no.378,1974, p.45
In p.45 (fig.12), Archizoom tried to make a paradigm shift in the perception of fabric with a zero-waste idea. Fabrics were sold as rolls and were used by cutting yards. If you made clothes in a traditional way, you would draw patterns within squares that had been already cut, and use only the necessary parts. However, this page(fig.12) explained the fabric as a huge ribbon that kept continuing. You might have the experience of wrapping gifts or making accessories with small ribbons. If you think about the shape in which the ribbon is bound and cut, you can create a structure that surrounded the body with simple cuts and folding, considering the fabric roll as a huge ribbon. In simulation pictures(fig.12), they suggested a wrapping with ribbon as fastener system. Since Archizoom didn't want to use the sewing machine, they had to come up with innovative opening and fastening mechanisms.
Fig 13. 'Dressing is easy', Casabella, no.378,1974, p.46-47
Fig 14. No.4 pants From the left: front side, 45° side, seam detail of the back. In the middle picture, I added a pocket. With it, it is completely zero-waste construction.
In page 46 and 47(fig.13), Archizoom provided images of an animation presented during 'Triennale Milano'. In these pages above, They were introducing eight refined versions which were applied from 6 principles(fig.5). These images presented relatively diverse items, ranging from a basic clock-type top to a dress which combined with the square pieces. I demonstrated no. 4 pants that had many steps.(fig.14) This was another application version of Principle no. 3, described on page 43(fig.5). Likewise, formulas throughout the project could be developed further. On no.4 pants, another slit was given to draw out a more redefined design.(fig.13)
Fig 15. 'Dressing is easy', Casabella, no.378,1974, p.48
On the last page of the project(fig.15), a stitch and a domestic kit were presented through the assembly methods. Because of the stitch method, a few limitations of this project were revealed through this page. First of all, the stitching presented on this page(fig.15) was not a basic stitch. Archizoom assumed that it was an easy skill to do stitching at home throughout the project. But the level of stitch presented here was embroidery and craft which more resembled with planned and rational decisions of the fashion houses that Archizoom criticized. In addition, demonstrating the project, even I who had been making clothes for six years, had difficulty working with the certain quality. It was hard to predict the time with consistent quality. Archizoom said that they put a lot of emphasis on selecting fabrics as they carried out the project. They worked with available materials to the public such as cotton and denim. However, because of that, there was another problem. Cotton and denim were easier to loosen the edge than other materials. When I worked with cotton, stitching was not easy because all of the stitches fell apart unless the work was done very densely as the illustration suggested. You are able to see that almost all hem treatments had been finished with stitching to prevent an unraveling of the edge. This, in turn, required astronomical time and labor.
The biggest limitation of this project was that there was no consideration of production time. It seemed that Archizoom assumed consumers felt emotional rewards participating in the production. Archizoom romanticized the labor too quickly. Fashion, however, had been driven by a sensitivity of time by consumers, producers, and designers. We can see this in archives, fast fashions, Spring/Summer and Fall/Winter seasons. 'Dressing is easy' is not a suitable prototype for fashion business model at this time. Therefore, the project was limited as an art project taking a form of fashion design that criticized fashion production.
4. Conclusion
Nevertheless, technologies and ideas that were discussed in 'dressing is easy' was remarkable; a new way of making pants, a paradigm shift of perception of fabric, a variety of cutting and folding ideas. The project presented by young and radical designers from 1970s still speaks to us today. In order to overcome Archizoom's limitations, more attention needs to be paid to the relationship between time and labor that they didn't consider in-depth at that time. In 2019, we live in an era where time is money. We can actually build a new production model if we have an actual system that is more transparent and visible with the relationship between labor, skill and time. Unlike 50 years ago, we have various technologies. Laser cutting is one of them, which can control time, possibly bringing transparency to time measurement and prediction. Various methods and technologies for assembly have been developed. Using the innovative legacy from Archizoom and current technology, we are able to approach and solve the problem of the current fashion system, step by step.